Specifies the size of the 3-dimensional cuboid volume to spawn particles in, centered on position, and multiplied by about 8 (using 1 1 1 specifies a cuboid of about 8×8×8 in size). JE: : vec3 Must be a three-dimensional coordinates with floating-point number elements. Must be a three-dimensional coordinates with floating-point number elements. If not specified, defaults to the position of the executor. For example: /particle vibration 5.0 64.0 0.0 200 creates a particle taking 200 ticks moving from the current position to 5.0 64.0 0.0.īE: position: x y z: CommandPositionFloat Specifies the position at which to create the particle. vibration requires a position parameter representing the destination, and an integer parameter representing the duration of the move.For example: /particle shriek 100 creates a shriek particle that doesn't show up until 100 game ticks (5 seconds) in. shriek requires an int parameter specifying the delay in ticks.sculk_charge requires a float parameter specifying the angle the particle displays at in radians.For example: /particle item minecraft:apple It appears, however, that NBT values do not change anything in how the particle looks. item requires an item as a parameter in the format of item_id, in which NBT can be omitted when unneeded.For example: /particle dust_color_transition 1.0 0.0 0.0 1.0 0.0 0.0 1.0 creates a particle transitioning from red to blue at regular size. dust_color_transition requires three color channel parameters like dust representing the start color, a number parameter representing size, and another three color channel parameters representing the end color.The greater the values the greater is the range of different colors. If one or more values are greater than 1, the particles change their colors. For example: /particle dust 1.0 0.5 0.5 1.0 creates a pink particle at regular size. dust requires three color channel parameters to be set along with the name, representing red, green, and blue, each being a value in the range 0 to 1 and an additional parameter representing size.For example: /particle block minecraft:grass_block block, block_marker, and falling_dust has a parameter in block_id format to specify a block, in which block states can be omitted when unneeded.In Java Edition, it must be a resource location of a particle followed by particle parameters that are particle-specific. And it should be a namespaced ID of the particle (namespace cannot be omitted). And it must be a single word that has no space or a quoted string. Particle Arguments īE: effect: string: basic_string Specifies the particle to create.
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